Guild Raids

Forge of Empires Guild Raids Planner

Quantum Incursions are a shared map, so the useful plan changes as guildmates move and contribute. Defiant reads the current nodes, prices routes from where you stand, shows what it would do next, and refuses to move or donate beyond the limits you set.

Defiant Guild Raids window showing a fictional raid route and action point costs

Real Defiant interface with fictional, privacy-safe values. Forge of Empires is shown only to demonstrate how the extension appears in use.

The live map in one list

See open fight and donation nodes, progress, players present, preferred resources, action-point costs, the guild marker, and your current position.

Route rules with a reason

Head for the guild's marked node, the nearest unfinished node, or the final node. When no legal target exists, the panel explains why the run stopped.

Budgets start at zero

Movement, donations, units, and goods each have their own per-run ceiling. An action-point reserve and optional move limit add another hard stop.

Settlement stays read-only

Defiant can read the Quantum Settlement and compare its stock with open-node demand, but it does not build, start production, or change that city.

How it works

  1. Open Guild Raids in Forge of Empires and press Refresh so the current incursion and map are loaded.
  2. Review the next-action plan, action-point cost, node progress, guild marker, and contribution activity.
  3. Choose a destination rule and, if you want automation to act, deliberately raise the action-point or donation budgets from zero.
  4. Start the run. Defiant re-reads the shared map after each move and applies the reserve, move, donation, unit, and goods limits again.
  5. Handle fight nodes yourself; with Stop at Fights enabled, the planner will not walk onto one.

Questions

Does the Guild Raids planner fight nodes automatically?
No. Raid fights are left to you. Stop at Fights is enabled by default so the route planner avoids walking onto a fight node just to stop there.
Can it donate goods or units?
Only at the donation node where your player is currently standing, and only within the explicit donations, units, goods, and action-point ceilings. Those budgets start at zero, so nothing is donated until you raise them.
How does it choose a route?
You can follow the node marked by a Quantum Officer, choose the nearest unfinished node, or target the final node. The guild-marker rule falls back to the nearest legal unfinished node when no marker is set.
Will it change my Quantum Settlement?
No. Settlement access is read-only. The panel can show stock and what open nodes are asking for, but it does not build, collect, or start productions there.
Is Guild Raids automation allowed by InnoGames?
No. Third-party automation of movement or donations is against the Forge of Empires terms of service. See our FAQ for the full risk disclosure.
Ready to try it?

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