Forge of Empires Guild Raids Planner
Quantum Incursions are a shared map, so the useful plan changes as guildmates move and contribute. Defiant reads the current nodes, prices routes from where you stand, shows what it would do next, and refuses to move or donate beyond the limits you set.
Real Defiant interface with fictional, privacy-safe values. Forge of Empires is shown only to demonstrate how the extension appears in use.
The live map in one list
See open fight and donation nodes, progress, players present, preferred resources, action-point costs, the guild marker, and your current position.
Route rules with a reason
Head for the guild's marked node, the nearest unfinished node, or the final node. When no legal target exists, the panel explains why the run stopped.
Budgets start at zero
Movement, donations, units, and goods each have their own per-run ceiling. An action-point reserve and optional move limit add another hard stop.
Settlement stays read-only
Defiant can read the Quantum Settlement and compare its stock with open-node demand, but it does not build, start production, or change that city.
How it works
- Open Guild Raids in Forge of Empires and press Refresh so the current incursion and map are loaded.
- Review the next-action plan, action-point cost, node progress, guild marker, and contribution activity.
- Choose a destination rule and, if you want automation to act, deliberately raise the action-point or donation budgets from zero.
- Start the run. Defiant re-reads the shared map after each move and applies the reserve, move, donation, unit, and goods limits again.
- Handle fight nodes yourself; with Stop at Fights enabled, the planner will not walk onto one.