Forge of Empires PvP Arena Scouting
The arena gives you three opponents but hides their defending units until battle. Defiant turns the information that is available — era, difficulty bracket, reward points, boosts, your army, and your own fight history — into a clearly labelled estimate, then lets your rules decide which targets are eligible.
Real Defiant interface with fictional, privacy-safe values. Forge of Empires is shown only to demonstrate how the extension appears in use.
Estimates labelled honestly
Win, Likely, Costly, and Loss are predictions, not hidden server facts. The panel shows the basis instead of presenting a guess as certainty.
Target rules before battle
Filter by verdict, difficulty bracket, era gap, minimum reward, attempt reserve, fight count, and the losses one fight may cost.
Optional smart army
Smart Fight can build an eight-unit attacking army from current or previous-age units, an ability carrier, and your chosen rogue count. Turn it off to use the arena army you loaded yourself.
Hard currency guardrails
Paid rerolls are never used. Attempt buying is optional, uses medals only, and has separate per-run quantity and per-attempt price caps.
How it works
- Open the PvP Arena in Forge of Empires once so Defiant can read the current opponents and attempt state.
- Review your attacking army, spare units, boosts, and the prediction basis shown above the opponent list.
- Choose whether Smart Fight should select the army, then set the verdict threshold and any reserve, era, reward, loss, or run limits.
- Inspect the three scored opponents and fight one directly, or start Auto Fight to work through only the eligible choices.
- Use the fight and reward logs to see the results; those outcomes also give later estimates evidence from your own army.