Modules

Forge of Empires Bot Features

Defiant is organized into independent modules so you can run only what you want. Switch between them from the panel docked to the game window, and the windows you open stay open until you close them.

Guild Expedition GE

  • The Guild Expedition window opens by itself when you open GE in the game, and stays put until you close it — it never takes the panel away from whatever you were doing.
  • Auto Battle clears encounters, with a live trial / level / encounter / state readout as it goes.
  • Smart fight scores your units against the enemy the game has already shown and picks the best eight for each fight.
  • Choose how many of those eight slots are rogues; at least three real units are always kept, and a lost fight lowers the count by one on its own.
  • Army preview shows exactly what goes into the next fight, and a running win/loss record per army tells you which line-up is actually working.
  • Auto Negotiate plays the goods negotiation for you and shows its next guess turn by turn.
  • Optional Speed Run skips the transition timer when every second counts. Request pacing and army safety checks stay on.
  • Buys additional attempts with medals or diamonds, with your own cap on how many it may buy.
  • Collects relics as you progress and keeps a running history.
  • Gathers map rewards — including the easy-to-miss hidden ones — and logs every one.

Guild Battlegrounds GBG

  • The Battlegrounds window opens by itself when the battleground map is open and stays where you put it.
  • Click a province in the game and the bot selects it automatically, using the same province label the game shows.
  • Auto Fight and Auto Negotiate for the selected sector, with province, progress, attrition, guild tag and mode on screen.
  • Smart fight and a rogue count, the same as Guild Expedition, with an army preview and a per-army win/loss record.
  • Auto Fight refreshes your attacking army before each fight, and re-reads it from the game when your roster runs thin.
  • Adjustable max attrition and max actions, plus a "stop at own progress %" cap so you can take a sector to a set share and leave the rest.
  • Stop-when switches for a lost fight, a province your guild has tagged "ignore", and a sector still on its post-capture lock.
  • Checks sector progress before every action so it stops when the sector is complete or no longer valid.
  • Clear on-screen notice when a fight or negotiation is lost.
  • Negotiation solver plays duplicates and prefers goods the encounter has already asked for, tuned against real captured puzzles rather than guesswork.
  • Finished Guild Battlegrounds and Guild Expedition negotiations are shared to work out how the game picks its answers, which is what makes the solver better for everyone. Unlike the arena fight log, these records include your player name and world.

PvP Arena PVP

  • The arena window opens by itself when you open PvP in the game, with every opponent already sized up.
  • Each opponent gets a plain verdict — Win, Likely, Costly or Loss — and a one-line reason for it.
  • Weighs the age an opponent comes from, not just their boost percentages, so a stronger-looking opponent from a later age is not mistaken for an easy one.
  • Auto Fight works through the opponents worth taking and stops on a loss, a heavy casualty count, or when your attempts run low.
  • Choose which fights it will take: minimum verdict, difficulty brackets, how many ages above you, minimum reward points, a reserve of attempts to keep back, and a cap on fights per run.
  • Smart fight picks the arena eight for you — strongest of your current or previous age, one ability carrier, plus the rogues you asked for — or leave it off and fight with whatever you loaded.
  • Replaces damaged and lost units between fights from your spare army.
  • Keeps your arena defending army exactly as you set it.
  • Uses the free opponent reroll when nothing is worth fighting, and never spends diamonds.
  • Optional attempt buying with medals only, with both a cap on how many it may buy and a ceiling on what one attempt may cost.
  • Attempts remaining and the next free refill shown at a glance.
  • Reward popups stay out of your way during a run, and every reward is kept in a log you can open.
  • Fight log records what was predicted next to what actually happened, so you can see how well the advice is doing.
  • When every opponent is predicted to lose and no free reroll is left, it names the least bad fight and asks — rather than just stopping.
  • Fight results are shared anonymously to keep improving the prediction for everyone. No names, no player IDs and no guild — for you or for anyone you fight.

Great Building Sniper GB

  • Scans your hood, friends list, and guild for open Great Building spots, with a live count beside each list.
  • Filters by minimum forge-point profit and "safe spot" rules. Your filter choices and profit target are remembered between sessions.
  • One-click Auto Snipe locks profitable positions as soon as they appear.
  • Optional activity filtering skips yellow and red players so scans stay focused on recently active targets.
  • Current guild, Arc boost and available forge points on screen, plus total profit and total scan time across the session.
  • Great Building calculator opens from your own or other players' Great Building windows with thread-rate, Arc-rate, lock-cost, and profit math.
  • Owner calculator can prepare support-thread copy and refreshes after contributions, blueprint trades, and unlock updates.
  • Guild Hop: leave your current guild and auto-join an active open-recruitment guild in one click — perfect for expanding the pool of GBs you can scan.
  • Attack Pattern Delta repeats guild scans, auto-sniping, and guild changes until your chosen profit goal is reached, with spending warnings and a completion alert.

Friends Manager FRIENDS

  • Friend Activity groups your accepted friends by how long they have been away — yellow at 3 to 7 days, red beyond that.
  • Remove one stale friend, or clear a whole colour group at once, so the list you scan is the list that still plays.
  • Live friend count against your list limit, so you know how much room you have before you start adding.
  • Find Friends scans ranking pages for players who are not friends yet and rates them on open Great Building spots, high-level buildings, Arc level and rank.
  • Set how many ranking pages to sweep and the minimum open Great Buildings a player must have to be worth an invite.
  • Add one candidate, or Add All to work through the shortlist; players who are already invited or whose list is full are remembered and skipped.
  • Clear Unaccepted withdraws invitations nobody acted on, so a full outbox never blocks the next round.

City Manager CITY

  • Collects ready production buildings in one batch, or open the Buildings window to pick them off individually.
  • Sweeps city incidents — including underwater and hidden ones — as a batch or one at a time.
  • Shows your ready diamond total and collects eligible diamond rewards in one click.
  • Ready Diamonds uses Blue Galaxy first when available; collecting it also claims the Galaxy's current production.
  • Optional background watcher collects ready buildings and incidents as they come up, and can train and collect military units.
  • Surfaces buildings that have disconnected from roads.
  • Live view of charges, multipliers, and ready forge-point packs.
  • Safety and intel line: helper conflicts, the collect-all guard, today's forge-point income, campaign-map trade warnings, and battle warnings.

Production Manager PROD

  • Production Overview lists every production building with what it is making and when it is ready.
  • Per-building production loops keep a chosen building collecting and restarting on its own.
  • Supply Production Sets: name the buildings by a filter, choose the production option, and run one pass or loop it.
  • Adjustable action and ready-check timing ranges so a set run does not move at a machine's cadence.
  • Boost Overview breaks down where your attack, defence and other bonuses actually come from.

Smart City Designer DESIGN

  • One primary action: open Forge Rebuild in the game, press Build Plan, and the designer captures your draft, syncs building data and packs the layout in a single step.
  • Apply stays a separate, deliberate click, because it moves real buildings.
  • Readiness line before you commit: how many buildings are in the draft, how many have exact size data, roads used, anything still unplaced, and where the Town Hall ended up.
  • Plan preview map in Forge coordinates or plain grid, with building labels you can switch off to see the layout underneath.
  • Live map option moves each building in the game as it saves, so the city fills in while you watch — or turn it off for the fastest possible apply.
  • Prioritizes connected Town Hall roads, short-side road access, and compact set or chain placement.
  • Unused roads stay in storage rather than being parked as filler, and anything that could not be placed is called out instead of quietly dropped.
  • Saved drafts you can load, restore, or delete, so a planning run is never a one-way door.
  • Options for fallback grid size, start column, lane gap, and whether the Town Hall may move.

Social Aid AID

  • Bulk-aid every guildmate, friend, or neighbor whose cooldown is up.
  • Pick which lists to include — guild only, friends only, neighbors, or any combination.
  • Per-aid reward log so you can see exactly what the run earned.

Friends Tavern TAVERN

  • Sit at every eligible friend's tavern in one pass — filters out cooldowns, full taverns, and non-friends automatically.
  • Upgrade Table, Unlock Chair, and unlock decorations (tablecloth / tray / flooring) with affordability checks built in.
  • Max-Upgrade Roadmap shows every remaining upgrade with its silver cost and a grand total to fully max your tavern.
  • Live tavern silver readout, current table level, chair count, and visitor list.

Castle System CASTLE

  • Castle level, current points, and points-to-next-level on one screen.
  • Daily Points, Daily Bonus, and Daily Reward countdowns — collect each one or fire "Collect All Ready" in one click.
  • Last-collection summary shows points + bonus, current streak, and max streak.
  • Friendly labels on every point source so you know exactly where each castle point comes from.

Research Helper RESEARCH

  • See every technology — in progress, available to start, and locked — in one window.
  • Start any tech with one click; the bot spends as much FP as you can afford in a single request.
  • +1 FP, Fill, and Pay & Unlock buttons with live affordability checks against your coins, supplies, and goods.
  • Research All unlocks every safely affordable technology in your current age, and stops the moment one is not affordable.
  • Reserve FP setting keeps a cushion back, so an automated run never empties the bar you were saving.
  • Opt in to opening the minimum forge-point packages a run needs, or leave your packs untouched.
  • Optional Show Locked toggle reveals every upcoming tech with its FP and resource requirements.
  • Understands era branch choices, so technologies that live inside a branch decision are still resolved and never mistaken for available.

Antiques Dealer Watcher ANTIQUES

  • Today's six shop slots with name, type, rarity flag, cost, and quantity remaining.
  • Live auction view — current top bid, who placed it, and time until it transitions.
  • Compact watchlist view with loose title matching, so one term can catch fragments, kits, and full items.
  • Search the server-backed Antiques catalog to watch items before you have owned or seen them locally.
  • Refreshable server catalog cache keeps Antiques watch searches quick while still letting you pull the newest item list.
  • Alert the moment a watched item appears, with the row highlighted in the shop.
  • Watch alerts can be ignored for 24 hours or removed directly from the alert window.
  • Background alerts fire even when the panel is closed — checks every shop refresh the game pulls.
  • Auto-records every item the dealer has ever offered so you can build patterns from what you've actually seen.
  • Inventory Insight can add matching watch terms directly from inventory items.
  • Automatically disables itself when the Antiques Dealer is not unlocked on the current world or account.

Blue Galaxy Optimizer BG

  • Drag-and-drop priority list — Diamonds, FP, Goods, Units, Medals, Supplies, Coins.
  • Auto Collect uses charges according to the order you choose.
  • Full collection history with running totals.
  • Stop button always available, even mid-collection.

Plunder Manager PLUNDER

  • Lists hood neighbors with ready plunder slots.
  • Snapshot view of player, city, and defending attack/defense bonuses.
  • Highlights targets the moment a PvP win opens up the option.

Blueprint Manager BP

  • Live blueprint inventory grouped by era and Great Building.
  • See how many of the 9 pieces you have for every set, plus your total piece count.
  • One-click consolidation trades in your duplicate pieces to fill the gaps in your sets.
  • Pop-up alert the moment a full set unlocks — never miss a build-ready Great Building again.

Goods Tracker GOODS

  • Compares what you have against what you actually need from unfinished research and loaded sectors.
  • Grouped cleanly by era so you can spot shortfalls at a glance.
  • Live ledger of every good gained and spent during the session, with running totals.
  • Filters out coins, supplies, medals, diamonds, FP, and event currency to keep the view focused.

Inventory Manager INV

  • Live inventory overview — every item, count, and category in one view.
  • Inventory Insight search filters fragments, kits, boosts, FP packages, rewards, and building items.
  • Inventory Insight shows the Antiques Dealer 2-hour exchange value when a cached dealer price is available.
  • Add inventory items directly to the Antiques Dealer watchlist with a loose title match.
  • Forge points counted where they actually sit — in your bar, in unopened packs, and invested in other players' buildings — with the running profit on those investments.
  • Investments view tracks every Great Building you are putting FP into.
  • One-click consolidate trades duplicate blueprint pieces toward sets you actually need.

Campaign Map MAP

  • Province summary with ready / negotiable / under-attack status flags.
  • Batch-fight runner clears every encounter in a province in one go.
  • Attack and defence boost, army power, and a live army readout that refreshes after every campaign battle.
  • Unit-meta lookup so the panel shows what each enemy unit actually does.
  • Goods shortfall list tells you which campaign sectors you cannot currently pay for.
  • Supported Space Age exploration sites show their reward, cost, duration, and known running or ready state, alongside your credit and dark matter balances.
  • Auto Harvest handles eligible ready exploration sites and restarts completed sites when you can afford the cost.
  • Optional negotiate-instead-of-fight mode spends goods rather than army, so harvesting keeps working when your units are worn down.
  • Running, unconfirmed, and unaffordable exploration sites are left alone.

Seasonal Minigame Help EVENT

  • Offers automated solving for some supported seasonal minigames; availability depends on the active event.
  • Controls open in separate movable windows when their supported boards are available, and remember where you left them.
  • For the supported pop-style board: plans several moves ahead, prioritises Coffee Cups, reward jars, and larger groups, and shows its next three moves as it goes.
  • Pacing follows the board's own animation rather than a timer, so the solver runs as fast as the game will actually accept.
  • Optional "finish this board and start the next" keeps a session going; it is off by default because each board costs an entry ticket.
  • Never buys tickets, moves, or boosters, and stops cleanly when they run out.
  • Reward popups can be held back until the run ends, so a prize window never stalls the board.
  • Each automated run is user-controlled and can be stopped at any time.

Quest Loop QUEST

  • Pick any repeatable quest and let the bot grind it in the background.
  • Auto-refresh of the quest list keeps the runner aligned with what is available.
  • Live quest cost, maximum loops your resources allow, and how many aborts you have used today against the daily ceiling.
  • Quest reward log captures every completion, and copies out in one click for later review.
  • Shows the minimum Chateau Frontenac level needed for the recurring birthday quest to always profit in your current age.
  • Stops cleanly when the chosen quest is no longer repeatable.

Guardrails & Recovery SAFE

  • Block diamond spending — enabled by default.
  • Per-session medal spend cap that applies across every module, fully adjustable.
  • Reconnect recovery: auto-pauses automation if your session drops, with a threshold you set.
  • Action delay slider so the bot moves at the pace you want.
  • Live tracking of medals spent, diamonds spent, reconnect counts, and socket health.
  • Ban recovery: if a world ever bans you, a recovery panel appears on the ban page that auto-submits the ban report so we can prevent it from happening again.
  • Guild Expedition auto-battle will not start while a Great Building scan or Attack Pattern Delta is running — only one of them talks to the game at a time.
  • Standby Mode: the moment a new server-side error pattern shows up, the bot pauses every automation and notifies the developer automatically.
  • Keyboard shield keeps FoE hotkeys from firing while you type in bot inputs, searches, and calculator fields.
  • Press H to hide or show the whole panel without stopping anything.
You're always in the driver's seat. Every module has a clear stop button, automation only runs when you toggle it on, and settings persist between sessions so you don't have to reconfigure every time.

See the setup walkthrough

Five minutes from install to first auto-battle.

How To Use Defiant